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Unity Play Animator From Script. The cube then returns to the rest state. Because bounce is selected from the animator.play script, no
The cube then returns to the rest state. An empty animation is played in the rest state. Because bounce is selected from the animator.play script, no
The Cube Then Returns To The Rest State.
Use animator.setbool to pass boolean values to an animator controller via script. See documentation on animation for more information on setting up animators. You can identify the parameter by name or by id number, but the name or id.
This Causes The Cube To Jump Up And Down Twice.
For example, triggering a death animation by setting an “alive” boolean to false. This cube has two animator states called rest and bounce. Use this to trigger transitions between animator states.
Because Bounce Is Selected From The Animator.play Script, No
When the space key is pressed the cube switches into the bounce state. An empty animation is played in the rest state.
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